Windows Mixed Reality
Aura™ clusters devices into generations based on their combined GPU & CPU performance and based on available memory.
Rule of thumb: any device released in the past 2 years, with at least 2 GB RAM.
Any device older than 2 years or with less than 2 GB RAM.
Any device older than 2 years o with less than 1 GB RAM.
The Aura™ player displays models in different display modes, called "contexts".
If the 3D model has a layout called "<context>-default" it will be switched on when the player enters the context.
3D / Touch
Single color background
Simple, 2-color gradient
Sphere or Cubemap
Reflections are generated by reflection maps. In Vuframe® Studio reflection maps are uploaded as cylindrical maps.
There's a default/global reflection, which can be overridden based on the player context and other settings:
In AR it will be overridden by realtime reflections – only on fast devices with ARKit (iOS-only)
Reflection Maps set in materials (manually) will override the default reflection map
Reflection Probes (expert use case) will override the default & global reflection map.
Cubemaps: you can also export cubemaps, e.g. from Unity 3D with the Aura™ Plugin. This has the benefit of including mipmaps, which are essential for smooth materials, as the mipmaps determine the level of smoothness.
Default Reflection: <todo>
Animated models my benefit from dynamically updating reflection maps during animations.
Example: a reflective door which slides open will only look 'correctly' if the reflection is updated while the door is moving.